DirectX 11 compatibility

Discussion in 'Installation and Configuration' started by YSG, Apr 12, 2019.

  1. YSG

    YSG Bit Poster

    Messages:
    12
    Hello,
    Do you know if Parallels Desktop is expected to be compatible with DirectX 11? When?
    Best Regards.
     
  2. Maria@Parallels

    Maria@Parallels Parallels Team

    Messages:
    3,546
    Hi,
    Macintosh operating systems (macOS) do not support OpenGL Compute Shaders, which is a requirement to develop DirectX 11 support for virtual environment. As of today, it is technically not possible to implement DirectX 11 support in Parallels virtual machines.
     
  3. YSG

    YSG Bit Poster

    Messages:
    12
    Thank You.
     
  4. MrCookies

    MrCookies

    Messages:
    1
    Thank you, BTW - Are there any plans to switch to Metal, which (1) already supports it and (2) since OpenGL support is being deprecated by apple?
     
    RobertoG7 likes this.
  5. RobertoG7

    RobertoG7

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    2
    I totally agree.
    Can you please switch to Metal? I need virtual machine to run DirectX 11 games.
    We pay for a service that is not improving anymore but you, Parallels, still get payed by us.
     
  6. JeffersonW

    JeffersonW

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    1
    Eu também estou aguardando pelo suporte do DirectX 11 para rodar jogos em meu iMac via Parallels.
     
  7. Maria@Parallels

    Maria@Parallels Parallels Team

    Messages:
    3,546
    Guys, Parallels Desktop 15 just released.
    And now the DirectX 11 support in Windows on a Mac.
    First ever in the virtualized Windows on a Mac. Check this out for more info.
    Please upgrade, test and share any results with us
     
    Last edited: Aug 13, 2019
  8. Filip10

    Filip10 Bit Poster

    Messages:
    15
    Unfortunately there is something wrong with 3D graphics in Parallels 15. I get a message that my video-card is out of date. (It's a Radeon 580). As a result, performance Passmark 8.0 dropped from 3100 to 2064. Cinebench OpenGL dropped from 46,36 to 41,98 and CPU from 690 to 651.
     
  9. purged

    purged Bit Poster

    Messages:
    3
    Final Fantasy XIV was the DirectX 11 title I was most excited to try, and upon loading the character select screen, there was already insane graphical corruption all over the character. Needless to say I didn't proceed any further.

    I mean, their other MMO Final Fantasy XI also has had texture corruption going on 3 releases now (again exhibited right in the character select screen before login), and nothing has improved with that title either for years. I imagine something is not quite right with the newer DX10+ virtual display driver compared to the older display drivers (FFXI used to work great), but you can't even select those anymore. So many other games had issues with alpha channel transparency in past Parallels releases too, for example the grass in Fallout: New Vegas looked like blocks instead of their proper shape. I remember Alan Wake having the issue too.

    And I haven't checked yet, but are antialiasing and anisotropic filtering finally supported, or are we going to cross a decade of having to play jagged, smeary games under virtualization?
     
  10. Filip10

    Filip10 Bit Poster

    Messages:
    15
    The exact error message of Passmark Performance Test 9.0 is:
    Failed to launch OpenCL Test, OpenCL.dill not found. Your card may not support OpenCL or the graphics driver may be out of date. (Parallels 15)
     
  11. Dmitry@Parallels

    Dmitry@Parallels Staff Member

    Messages:
    520
    Hi @purged, thanks for reporting, we have reproduced these artefacts in Final Fantasy XIV and reported the issue to Engineering team.
     
  12. JohnK33

    JohnK33

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    1
    I was excited for Dx11 support as well since I was unable to play Star Control Origins from Steam previously except on a dual boot. I have a MacBook Pro 2018 with Core i9 w/32GB of RAM and Radeon Pro 560X 4 GB. The Win10 Partition has 16GB of memory assigned to it and should have no issues running the game.
    It works great overall except that it randomly locks up my Mac including the Windows 10 VM and I have to force power down the entire system to get it responsive again. I tried waiting 15/20 minutes and it still never came back. It's also not generating any useful dumps it seems.
     
  13. Miko2

    Miko2 Bit Poster

    Messages:
    1
    True, same problem here, With FFXI worked great on parallel 13 on windows 7, parallel 14 killed it not to mentioned 15. thought the added support of metal would fix these problem. WRONG! #1 priority should be graphic support not new little add-ons we more then likely not use. FYI 4K 5K mac's now, there may be the issues
     
  14. DannyD3

    DannyD3 Bit Poster

    Messages:
    6
    Same problem here.
     
  15. DannyD3

    DannyD3 Bit Poster

    Messages:
    6
    I am having the same issues. Passmark ratings on the Windows 10 VM decreased 30% after upgrading to Parallels 15. The 3D Mark Test decrease to half what it was in Parallels 14. I wish I had waited to update. Too many problems with Parallels 15. I wonder if we can downgrade back to Parallels 14 without any problems?
     

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