DOOM (2016)

Does the latest Parallels adequately support PC gaming?

  • Yes

    Votes: 0 0.0%
  • Could do with more work

    Votes: 0 0.0%
  • Parallels doesn't provide enough information in their advertising

    Votes: 0 0.0%

  • Total voters
    3

booragal

Bit poster
Hello,
I understand that this program is not supported by a Mac, but I thought I would give it a go.
I am running a Macbook Pro M1 MAX, with the latest Parallels and running Windows 11.
When I try to open the game from within Steam or via Windows Explorer, I receive an error.
I have also tried running in various compatibility modes, but it still doesn't work.
Not sure if anyone can help or I'm on a losing battle.
Much older PC games work on Steam just fine.

I recently heard back from someone on Steam who says "Doom 2016 runs on OpenGL 4.5.
Parallels desktop is currently at version 3.3. No Vulkan support either. You'll have to be hopeful Parallels gets better at OpenGL support."

Thanks to all,
Booragal

This is the error code:

Configured log listener print-redirect tags
Added structured log listener print-redirect
Added structured log listener mp-cloud-gobbler
2022-06-29T19:06:52.872+10:00 LOG: Process started
Added structured log listener aws-kinesis-logger
Winsock Initialized
------ Initializing File System ------
Current search path:
- C:/Users/stevenwhite/Saved Games/id Software/DOOM/base/
- C:/Program Files (x86)/Steam/steamapps/common/DOOM/base/
------ File System initialized.
------ Command Line ------
"C:\Program Files (x86)\Steam\steamapps\common\DOOM\DOOMx64.exe"
2022-06-29T19:06:52.886+10:00 LOG: Command Line: "C:\Program Files (x86)\Steam\steamapps\common\DOOM\DOOMx64.exe"
------ CPU Information ------
4 CPU packages, 4 physical cores, 4 logical cores
3200 MHz generic CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42
131072 kB 1st level cache, 12582912 kB 2nd level cache, 0 kB 3rd level cache
8192 MB System Memory
initializing resource container gameresources.resources
initializing resource container gameresources.patch
idLib::SetProduction( PROD_PRODUCTION )
------- Initializing renderSystem --------
PreliminaryRenderSetup
---registered window class
---registered fake window class
---registered context window class
X..WGL_EXT_swap_control_tear not found
ERROR_INVALID_VERSION_ARB
No address, error: 487
DOOMx64.exe @ 0xfdee7a2d( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0xfdeaad01( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0xfdeaac3d( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0xfd27d082( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0xfd27cf47( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0xfd27cdf1( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0xfd27f183( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0xfd279e5b( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0xfdc689a8( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0xfc7788b9( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
DOOMx64.exe @ 0xfdeea5db( ) + bytes () : GetGameSystemInterface( )
KERNEL32.DLL @ 0x6d68b93c( ) + bytes () : uaw_wcsrchr( )
FATAL ERROR: wglCreateContextAttribsARB failed
Dumped console text to C:\Users\stevenwhite\Saved Games\id Software\DOOM\base\ErrorLog_06-29-2022__07-06-53pm.txt.

idRenderSystem::Shutdown()
Shutting down OpenGL subsystem

***************************
FATAL ERROR: wglCreateContextAttribsARB failed

***************************
 

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