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Parallels User
cdoublejj: Like I said the official word from Parallels on the state of graphics acceleration, is that they would like to implement it but Apple does not give them access to the API, the result is that, unlike Windows and Linux guests, OS X Guests don't get that. Personally, I wouldn't hold my breath to see graphics accel. on Lion and ML, let alone SL Server guests, this has been discussed in many other threads where Parallels representatives state just that, even in a previous post on this thread I talk about flash and hardware accel.
Lacking hardware/graphics accelerate. means all graphics operations are done at the software level, by the CPU, that means things like Dock animations become noticeable slower, and programs like Pages don't work at all as they depend on it to display the content of documents, it's an appalling situation as OS X relies heavily on graphics.
I believe Starcraft relies on OpenGL, that means it can be rather slow or not show content at all, the slowness depends on the CPU power solely, if you have a beefy rig, it might be tolerable as these are older apps.
The only problem is it's not just SC1 i was only using it as an example, I want to be prepared for any app or game I might run in to, weather it by my own or someone seeking my advice/services (like tech support and repairhelp i bought a new mac and these custom programed commercial apps don't' work. that kind of stuff.).
Sheep shaver i still need to read up on but, i think some stuff on Rosetta is later than OS9 meaning Sheep Shaver may not work, Parallels will but, only when GPU acceleration isn't key, which leaves me out in the dust for some applications that I may have yet to run into.
Can Parallels run OS9? Could it run OS9? Has the Dev team considered it?
EDIT: maybe this might be of help to people? http://www.emaculation.com/doku.php/pearpc